First Presentation

Posted: June 16th, 2009 | Author: Phil | Filed under: big ideas, homepage | No Comments »

This presentation was given on June 9th to Anne Burdick.


Tagging applications

Posted: May 28th, 2009 | Author: Phil | Filed under: affordance, tools | Tags: | No Comments »

Mac applications for tagging.

Info about tagging

  • CommonTag – a new standard for tagging that includes metadata and semantic organization for tags

Excerpt from Productive Interaction Paper

Posted: May 28th, 2009 | Author: Phil | Filed under: Related Research, affordance | No Comments »

Excerpt from Phil’s Productive Interaction paper. Original Paper: productive_interaction.pdf

Principles and techniques

Productive interaction requires a different approach to design, and a different view of the audience. To help frame these differences, we can look at the development of productive interaction systems through four major vectors:

  • Content: Information, narrative elements, meanings and sensations as communicated in text, image, video, sound, tactile and other modes.
  • Context: The integrated presentation of content in form, decoration, attitude, organization, selection, values, and experiences.
  • Affordance: The handles that enable the audience to work with and manipulate the content and context.
  • Audience: The users as integral elements of the total system, who operate it through the affordances, and who create the final expressions.

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A taxonomy for and analysis of tangible interfaces

Posted: May 26th, 2009 | Author: Phil | Filed under: Related Research | No Comments »

By Kenneth P. Fishkin
Personal and Ubiquitous Computing (2004) 8: 347–358 

Abstract 

There have been many research efforts devoted to tangible user interfaces (TUIs), but it has proven difficult to create a definition or taxonomy that allows us to compare and contrast disparate research efforts, integrate TUIs with conventional interfaces, or suggest design principles for future efforts. To address this problem, we present a taxonomy, which uses metaphor and embodiment as its two axes. This 2D space treats tangibility as a spectrum rather than a binary quantity. The further from the origin, the more ‘‘tangible’’ a system is. We show that this spectrum-based taxonomy offers multiple advantages. It unifies previous categorizations and definitions, integrates the notion of ‘‘calm computing,’’ reveals a previously un-noticed trend in the field, and suggests design principles appropriate for different areas of the spectrum.

a-taxonomy-for-tangible-interfaces


Bill Gaver’s Technology Affordances

Posted: May 26th, 2009 | Author: Phil | Filed under: Related Research | No Comments »

By Bill Gaver
Proceedings of CHI’91, (New Orleans, Lousiana, April 28 – May 2, 1991), ACM, New York, pp. 79-84.

ABSTRACT 

Ecological approaches to psychology suggest succinct accounts of easily-used artifacts. Affordances are properties of the world that are compatible with and relevant for people’s interactions. When affordances are perceptible, they offer a direct link between perception and action; hidden and false affordances lead to mistakes. Complex actions can be understood in terms of groups of affordances that are sequential in time or nested in space, and in terms of the abilities of different media to reveal them. I illustrate this discussion with several examples of interface techniques, and suggest that the concept of affordances can provide a useful tool for user-centered analyses of technologies.

technology affordances chi 91


First proposal for affordance list

Posted: May 26th, 2009 | Author: Phil | Filed under: affordance | Tags: , , , , , , , , | No Comments »

Contents

[hide]

    Here is a first rough attempt at a list of affordances. These don’t always get to the afforded activity – needs fleshing out and re-working. This is kind of brain-dump and so the list is not consistent in tone or approach.

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    Phil’s first refactoring of brainstorming

    Posted: May 20th, 2009 | Author: Phil | Filed under: big ideas, homepage | No Comments »

    Contents

    [hide]

    1. 1 Overview


    Overview

    We covered a lot of ground in the first couple days, and I think it sets the stage well for our research. It seems to me that we’re covering three main areas.

    1. defining how designers work and what parts of that we’re interested in.
    2. defining our approach to building a taxonomy
    3. identifying potential directions for our prototypes

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    2nd day of brainstorming

    Posted: May 19th, 2009 | Author: Phil | Filed under: whiteboard | No Comments »

    Whiteboard images from day 2 of brainstorming


    White board captures from first day

    Posted: May 14th, 2009 | Author: Phil | Filed under: whiteboard | Tags: | No Comments »

    White board captures from May 13th.