First Presentation
Posted: June 16th, 2009 | Author: Phil | Filed under: big ideas, homepage | Comments OffThis presentation was given on June 9th to Anne Burdick.
This presentation was given on June 9th to Anne Burdick.
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Excerpt from Phil’s Productive Interaction paper. Original Paper: productive_interaction.pdf
Productive interaction requires a different approach to design, and a different view of the audience. To help frame these differences, we can look at the development of productive interaction systems through four major vectors:
By Kenneth P. Fishkin
Personal and Ubiquitous Computing (2004) 8: 347–358
Abstract
There have been many research efforts devoted to tangible user interfaces (TUIs), but it has proven difficult to create a definition or taxonomy that allows us to compare and contrast disparate research efforts, integrate TUIs with conventional interfaces, or suggest design principles for future efforts. To address this problem, we present a taxonomy, which uses metaphor and embodiment as its two axes. This 2D space treats tangibility as a spectrum rather than a binary quantity. The further from the origin, the more ‘‘tangible’’ a system is. We show that this spectrum-based taxonomy offers multiple advantages. It unifies previous categorizations and definitions, integrates the notion of ‘‘calm computing,’’ reveals a previously un-noticed trend in the field, and suggests design principles appropriate for different areas of the spectrum.
a-taxonomy-for-tangible-interfaces
By Bill Gaver
Proceedings of CHI’91, (New Orleans, Lousiana, April 28 – May 2, 1991), ACM, New York, pp. 79-84.
ABSTRACT
Ecological approaches to psychology suggest succinct accounts of easily-used artifacts. Affordances are properties of the world that are compatible with and relevant for people’s interactions. When affordances are perceptible, they offer a direct link between perception and action; hidden and false affordances lead to mistakes. Complex actions can be understood in terms of groups of affordances that are sequential in time or nested in space, and in terms of the abilities of different media to reveal them. I illustrate this discussion with several examples of interface techniques, and suggest that the concept of affordances can provide a useful tool for user-centered analyses of technologies.
Here is a first rough attempt at a list of affordances. These don’t always get to the afforded activity – needs fleshing out and re-working. This is kind of brain-dump and so the list is not consistent in tone or approach.
We covered a lot of ground in the first couple days, and I think it sets the stage well for our research. It seems to me that we’re covering three main areas.
Whiteboard images from day 2 of brainstorming
White board captures from May 13th.