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	<title>NET Lab Research - Affordance &#187; Chris</title>
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	<link>http://mediadesignprogram.net/affordance</link>
	<description>Research Project of the Media Design Program</description>
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		<title>Chris&#8217; Revised Diagrams 1</title>
		<link>http://mediadesignprogram.net/affordance/2009/06/04/chris-revised-diagrams-1/</link>
		<comments>http://mediadesignprogram.net/affordance/2009/06/04/chris-revised-diagrams-1/#comments</comments>
		<pubDate>Thu, 04 Jun 2009 17:37:33 +0000</pubDate>
		<dc:creator>Chris</dc:creator>
				<category><![CDATA[tools for a practice]]></category>

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		<title>Day 4 Brainstorm</title>
		<link>http://mediadesignprogram.net/affordance/2009/06/03/day-4-brainstorm/</link>
		<comments>http://mediadesignprogram.net/affordance/2009/06/03/day-4-brainstorm/#comments</comments>
		<pubDate>Wed, 03 Jun 2009 17:44:54 +0000</pubDate>
		<dc:creator>Chris</dc:creator>
				<category><![CDATA[whiteboard]]></category>

		<guid isPermaLink="false">http://mediadesignprogram.net/affordance/?p=289</guid>
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		<title>Designer &gt; Tools &gt; Project &gt; Audience</title>
		<link>http://mediadesignprogram.net/affordance/2009/06/02/designer-tools-project-audience/</link>
		<comments>http://mediadesignprogram.net/affordance/2009/06/02/designer-tools-project-audience/#comments</comments>
		<pubDate>Wed, 03 Jun 2009 06:28:31 +0000</pubDate>
		<dc:creator>Chris</dc:creator>
				<category><![CDATA[tools for a practice]]></category>

		<guid isPermaLink="false">http://mediadesignprogram.net/affordance/?p=283</guid>
		<description><![CDATA[]]></description>
			<content:encoded><![CDATA[<p><a href="http://mediadesignprogram.net/affordance/wp-content/uploads/2009/06/current_tools.jpg"><img class="alignnone size-full wp-image-281" title="current_tools" src="http://mediadesignprogram.net/affordance/wp-content/uploads/2009/06/current_tools.jpg" alt="current_tools" width="615" height="475" /></a></p>
<p><span id="more-283"></span></p>
<p><a href="http://mediadesignprogram.net/affordance/wp-content/uploads/2009/06/ideal_tools.jpg"><img class="alignnone size-full wp-image-282" title="ideal_tools" src="http://mediadesignprogram.net/affordance/wp-content/uploads/2009/06/ideal_tools.jpg" alt="ideal_tools" width="615" height="474" /></a></p>
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		<title>Chris&#8217; Affordance List (Ongoing)</title>
		<link>http://mediadesignprogram.net/affordance/2009/05/28/chris-affordance-list-ongoing/</link>
		<comments>http://mediadesignprogram.net/affordance/2009/05/28/chris-affordance-list-ongoing/#comments</comments>
		<pubDate>Thu, 28 May 2009 18:08:47 +0000</pubDate>
		<dc:creator>Chris</dc:creator>
				<category><![CDATA[affordance]]></category>

		<guid isPermaLink="false">http://mediadesignprogram.net/affordance/?p=270</guid>
		<description><![CDATA[These are the affordance themes I culled from Phil&#8217;s original list. Portability Tactility Size Weight Value Location Participatory Duplicability Juxtapose Speed Accuracy Intent Range (input/output) Personality (mediation, organic distortion) Isolation Editability Viewability Simultanaity Divisibility Modality Immersiveness Inspirational Educational Friction Action]]></description>
			<content:encoded><![CDATA[<p>These are the affordance themes I culled from Phil&#8217;s original list.</p>
<p>Portability</p>
<p>Tactility<br />
Size<br />
Weight<br />
Value<br />
Location<br />
Participatory<br />
Duplicability<br />
Juxtapose<br />
Speed<br />
Accuracy<br />
Intent<br />
Range (input/output)<br />
Personality (mediation, organic distortion)<br />
Isolation<br />
Editability<br />
Viewability<br />
Simultanaity<br />
Divisibility<br />
Modality<br />
Immersiveness<br />
Inspirational<br />
Educational<br />
Friction<br />
Action</p>
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		<title>Project Diagram</title>
		<link>http://mediadesignprogram.net/affordance/2009/05/26/project-diagram/</link>
		<comments>http://mediadesignprogram.net/affordance/2009/05/26/project-diagram/#comments</comments>
		<pubDate>Wed, 27 May 2009 05:41:08 +0000</pubDate>
		<dc:creator>Chris</dc:creator>
				<category><![CDATA[diagrams]]></category>
		<category><![CDATA[tools for a practice]]></category>
		<category><![CDATA[Output]]></category>
		<category><![CDATA[Project]]></category>
		<category><![CDATA[tools]]></category>

		<guid isPermaLink="false">http://mediadesignprogram.net/affordance/?p=187</guid>
		<description><![CDATA[I think at the heart of what we are trying to do lies a need to fully appreciate and understand what it is that a project entails, and to then figure out how we want to create, capture, and navigate, and share them. Above is a stab at a taxonomy of the concept of &#8220;project&#8221;. [...]]]></description>
			<content:encoded><![CDATA[<p><a href="http://mediadesignprogram.net/affordance/wp-content/uploads/2009/05/diagram1.jpg"><img class="alignnone size-full wp-image-188" title="Project Diagram1" src="http://mediadesignprogram.net/affordance/wp-content/uploads/2009/05/diagram1.jpg" alt="Project Diagram1" width="617" height="476" /></a></p>
<p>I think at the heart of what we are trying to do lies a need to fully appreciate and understand what it is that a project entails, and to then figure out how we want to create, capture, and navigate, and share them. Above is a stab at a taxonomy of the concept of &#8220;project&#8221;. Each piece and sub-piece of the project is surrounded by a cycle of thinking and making, and each piece is capable of informing or contributing to the other pieces. What is important here is not that the causal process of the project be defined, but rather the basic categorization of the pieces that both support the process and are a product of the process. Also, it is important to note that it is the whole project that creates a bridge between a designer and the audience designed for, not just the final output, and that the relationship between the designer and the project is itself mediated by the tools which allow the designer to work within it.</p>
<p><span id="more-187"></span>Some definitions for the diagram:</p>
<p><strong>Brief: </strong>the initial starting point for the project, the constraints, and the anchor for its development.</p>
<p><strong>Library: </strong>the place where project related content lives, whether generated through process, or gathered as reference material from elsewhere. Sketches, comps, writing, photos, etc. This includes past projects, your own, and those of others.</p>
<p><strong>Tools: </strong>a collection of project relevant, non-volitional assets.</p>
<p><strong>People: </strong>collaborators whose consultation, content based contributions, or tool based expertise are an asset to the project.</p>
<p><strong>Formats: </strong>A collection of possible ways to curate, package, and share content.</p>
<p><strong>Output: </strong>The combination of content and its pulished qualities (location, format, time, distribution). This may also include a piece of contents location within the library of someone elses project.</p>
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		<title>Day 3 Brainstorm</title>
		<link>http://mediadesignprogram.net/affordance/2009/05/21/day-3-brainstorm/</link>
		<comments>http://mediadesignprogram.net/affordance/2009/05/21/day-3-brainstorm/#comments</comments>
		<pubDate>Thu, 21 May 2009 18:20:07 +0000</pubDate>
		<dc:creator>Chris</dc:creator>
				<category><![CDATA[whiteboard]]></category>

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		<description><![CDATA[Whiteboard captures from May 21]]></description>
			<content:encoded><![CDATA[<p>Whiteboard captures from May 21</p>

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		<title>Speculation, Serendipity and Studio Anybody</title>
		<link>http://mediadesignprogram.net/affordance/2009/05/20/speculation-serendipity-and-studio-anybody/</link>
		<comments>http://mediadesignprogram.net/affordance/2009/05/20/speculation-serendipity-and-studio-anybody/#comments</comments>
		<pubDate>Thu, 21 May 2009 00:29:08 +0000</pubDate>
		<dc:creator>Chris</dc:creator>
				<category><![CDATA[Related Research]]></category>

		<guid isPermaLink="false">http://mediadesignprogram.net/affordance/?p=103</guid>
		<description><![CDATA[By Lisa Grocott MIT Press, 2004 To state that I once hated graphic design is neither, provocative nor original. Many graphic designers before me, have felt the physical and creative malaise I experienced after twelve-hour days of mouse-clicking week in, week out. This chapter describes the creative equivalent of a recovery program for disenchanted designers. [...]]]></description>
			<content:encoded><![CDATA[<p>By Lisa Grocott<br />
MIT Press, 2004</p>
<p>To state that I once hated graphic design is neither, provocative nor original. Many graphic designers before me, have felt the physical and creative malaise I experienced after twelve-hour days of mouse-clicking week in, week out. This chapter describes the creative equivalent of a recovery program for disenchanted designers. This story narrates how my colleagues and I conceived of an ongoing research project, that positioned our studio practice as the research subject, our professional dissatisfaction as the primary issue and calling for creative speculation within the workplace as our key argument.</p>
<p><a href="http://mediadesignprogram.net/affordance/wp-content/uploads/2009/05/speculation_serendipity.pdf">Speculation, Serendipity, and Studio Anybody</a></p>
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		<title>Affordances for Manipulation of Physical versus Digital  Media on Interactive Surfaces</title>
		<link>http://mediadesignprogram.net/affordance/2009/05/20/affordances-for-manipulation-of-physical-versus-digital-media-on-interactive-surfaces/</link>
		<comments>http://mediadesignprogram.net/affordance/2009/05/20/affordances-for-manipulation-of-physical-versus-digital-media-on-interactive-surfaces/#comments</comments>
		<pubDate>Thu, 21 May 2009 00:25:10 +0000</pubDate>
		<dc:creator>Chris</dc:creator>
				<category><![CDATA[Related Research]]></category>

		<guid isPermaLink="false">http://mediadesignprogram.net/affordance/?p=98</guid>
		<description><![CDATA[By Lucia Terrenghi, David Kirk, Abigail Sellen, Shahram Izadi May 2007 ABSTRACT This work presents the results of a comparative study in which we investigate the ways manipulation of physical versus digital media are fundamentally different from one another. Participants carried out both a puzzle task and a photo sorting task in two different modes: [...]]]></description>
			<content:encoded><![CDATA[<p>By Lucia Terrenghi, David Kirk, Abigail Sellen, Shahram Izadi<br />
May 2007</p>
<p>ABSTRACT</p>
<p>This work presents the results of a comparative study in which we investigate the ways manipulation of physical versus digital media are fundamentally different from one another. Participants carried out both a puzzle task and a photo sorting task in two different modes: in a physical 3-dimensional space and on a multi-touch, interactive tabletop in which the digital items resembled their physical counterparts in terms of appearance and behavior. By observing the interaction behaviors of 12 participants, we explore the main differences and discuss what this means for designing interactive surfaces which use aspects of the physical world as a design resource.</p>
<p><a href="http://mediadesignprogram.net/affordance/wp-content/uploads/2009/05/physical-versus-digital-on-interactive-surfaces.pdf">Affordances for Manipulation of Physical versus Digital  Media on Interactive Surfaces</a></p>
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		<title>Better Living Through Taxonomies</title>
		<link>http://mediadesignprogram.net/affordance/2009/05/20/better-living-though-taxonomies/</link>
		<comments>http://mediadesignprogram.net/affordance/2009/05/20/better-living-though-taxonomies/#comments</comments>
		<pubDate>Thu, 21 May 2009 00:12:59 +0000</pubDate>
		<dc:creator>Chris</dc:creator>
				<category><![CDATA[Related Research]]></category>

		<guid isPermaLink="false">http://mediadesignprogram.net/affordance/?p=86</guid>
		<description><![CDATA[By Heather Hedden Digital Web Magazine February 2008 Large websites and intranets can benefit from improved methods of search and navigation. These include site maps, A-Z indexes, sophisticated search engines, and generally improved navigational design—and playing a potential role in all of these methods is well-planned taxonomy. better-living-through-taxonomies]]></description>
			<content:encoded><![CDATA[<p>By Heather Hedden<br />
Digital Web Magazine<br />
February 2008</p>
<p>Large websites and intranets can benefit from improved methods of search and navigation. These include site maps, A-Z indexes, sophisticated search engines, and generally improved navigational design—and playing a potential role in all of these methods is well-planned taxonomy.</p>
<p><a href="http://mediadesignprogram.net/affordance/wp-content/uploads/2009/05/better-living-through-taxonomies.pdf">better-living-through-taxonomies</a></p>
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		<title>Taxonomies of Input</title>
		<link>http://mediadesignprogram.net/affordance/2009/05/20/taxonomies-of-input/</link>
		<comments>http://mediadesignprogram.net/affordance/2009/05/20/taxonomies-of-input/#comments</comments>
		<pubDate>Wed, 20 May 2009 23:52:11 +0000</pubDate>
		<dc:creator>Chris</dc:creator>
				<category><![CDATA[Related Research]]></category>

		<guid isPermaLink="false">http://mediadesignprogram.net/affordance/?p=56</guid>
		<description><![CDATA[By Bill Buxton January 2009 INTRODUCTION Traditionally, input devices have been discussed in terms of their mechanical and electrical properties (Foley &#38; Van Dam, 1982; Sherr, 1988). Discussions centre on &#8220;joysticks,&#8221; &#8220;trackballs,&#8221; and &#8220;mice,&#8221; for example. Several studies have attempted to evaluate the technologies from the perspective of human performance. Many of these are summarized [...]]]></description>
			<content:encoded><![CDATA[<p>By Bill Buxton<br />
January 2009</p>
<p>INTRODUCTION<br />
Traditionally, input devices have been discussed in terms of their mechanical and electrical properties (Foley &amp; Van Dam, 1982; Sherr, 1988). Discussions centre on &#8220;joysticks,&#8221; &#8220;trackballs,&#8221; and &#8220;mice,&#8221; for example. Several studies have attempted to evaluate the technologies from the perspective of human performance. Many of these are summarized in Greenstein and Arnaut (1988) and Milner (1988). A common problem with such studies, however, is that they are often overly device-specific. While they may say something about a particular device in a particular task, many do not contribute significantly to the development of a general model of human performance. (There are exceptions, of course, such as Card, English and Burr, 1978.) With the objective of isolating more fundamental issues, some researchers have attempted to categorize input technologies and/or techniques along dimensions more meaningful than simply &#8220;joystick&#8221; or &#8220;trackball.&#8221; The underlying assumption in such efforts is that better abstractions can lead us from phenomenological descriptions to more general models, and hence better analogies.</p>
<p><a href="http://mediadesignprogram.net/affordance/wp-content/uploads/2009/05/input04taxonomies.pdf">Taxonomies of Input</a></p>
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