Initial Ideas for Collaborative Tools

Posted: June 23rd, 2009 | Author: Hunter | Filed under: collaboration-sharing, projects | Tags: , , , | No Comments »

Ideation

Refactoring tool:

Takes notes, both written and spoken, and allows the team to re-factor them on the fly to create both large-display representations and documentation.

Takes white board notes and both raw representation and refactored representation allows team to perform the following functions: sharing, storing, cross-referencing based on content and tags, refactoring on an ajacent screen for on the fly documentation and critical discussion.

Connects to internet and the networked libraries of the individuals invovled in the collaboration, cross-refrences with these libraries and posts visual connections on an large format screen.

Computer uses it’s own intelligence to refactor the results of a brainstorm and create it’s own version with meta data that connects to referenced files. This file can be parsed to use in the making process.

Library connector:

Looks at connections between libraries and makes associations between the content to form predictive common interests.
Creates a mood board document from the combinations of libraries surrounding a particular topic,search, or file. Document is set-up for web and print viewing, keeping in mind the excersice of pin-up.

Management

Accountability tool:

A tool that helps organize and establish positive interdepedence and later tracks progress on the project by individual accoutability.

Project phases feature:

A function of tools that is aware of project phases and adapts intelligently to offer assistance according to the particular project phase.


Hunter’s Affordance List Edits

Posted: May 28th, 2009 | Author: Hunter | Filed under: affordance | Tags: , , , , , , | No Comments »

Location/scale

  • handheld and can be easily moved
    • portability
    • think with hands
    • vary location
    • enable social interaction, collaboration
    • enables multiples for crit, comparison, juxtaposition in small field of view
  • fixed in space, not easily moved
    • it’s a place to go to – exists in space (and in the head)
    • enables people to come together without planning
    • site specificity – relation to culture, objects, context
  • various scales
    • pixel scale, – scale of objects on a page or screen. Allows for manipulation and juxtaposition of intangible objects.
    • hand scale, 4″ – intimate, fine use of hands
    • book scale, 8″ – good for writing and reading, narrow field of view enables single focus
    • arm’s length scale, 3′-4′ – enables simultaneity, broad gestures, fills field of view
    • human scale, 5′-8′ – evokes emotion, enables standing, full body sensation
    • car scale, 12′ – requires movement to see entire,
    • building scale, 20′ – evokes shelter, social, modulates light
  • defines and visualize a physical or imaginary location in space – enables spatial mental representation & manipulation
  • sit/stand
  • can spread-out work

Sketching

  • little prep
  • rough work easy
  • lots of ideas quickly
  • low cost materials means little censoring
  • tangible output to assist in metaphor, reflection, ???
  • helps brainstorm, idea generation
  • spontaneity and serendipity

Refined, precise, detailed

  • engages fingers, hands in gestures
  • learning curve enables fine, controlled motor skills
  • wide range of expression possible
  • allows for manipulation of fragile materials

Broad, large, expressive

  • big gestures
  • enables use of arms, other parts of body
  • wide field of vision

Tools

  • evocative, tool has character
    • specific, narrow-range, idiosyncratic, rich, evocative
    • general, adjustable, wide-range
  • learning curve
    • learning curve minimal, fast to use
    • learning curve maximal, lots of nuance to expression
    • both are possible in some, but not always
  • tools for making tools – custom for the designer’s practice, or specific project
  • tools for making processes - custom for the designer’s practice, or specific project

Code

  • create sequences, interactions, behaviors
  • create tools both digital and tangible
  • handle complex data
  • works independent of human engagement

Research

  • comprehend an existing body of knowledge
  • add to bucket of inspiration
  • understand existing constraints and opportunities
  • re-factor and formulate individual stance
  • can initiate deep thinking
  • learn from others instead of repeating the process

Reflection

  • juxtaposition – see ideas in comparison to each other
  • isolation – of person, or of content
    • focus, eliminates context, losing yourself in it, flow
  • viewable outside the mind – tangible, in the world, sensible
  • evokes ideas in the mind
  • editable

Collaboration

  • social interaction
    • group can see the same thing, shared experience
    • each can communicate with others
    • each can manipulate thing
    • “eye-contact”
  • pin-up
  • synchronous and asynchronous discussion
  • divide into parts for individual work
  • scale of collaboration requires some different approaches

Idea generation

  • visualization of ideas
  • externalize & organize
  • think by writing
  • think by sketching
  • think by making
  • serendipity
  • inspiration
  • define principles/constraints
  • enables complete absorption/flow
  • disrupt flow/absorption

Learning/design process

  • test ideas
  • experiment with multiple approaches
  • learn medium in context of project
  • learn materials in context of project
  • organize
  • make a mess
  • reorganize/refactor
  • sequence
  • breakdown into tasks

Manipulating Psychological State

  • ability to change modes through the day
  • concentration
  • distraction
  • entry into “flow”/absorption/focus
  • contemplation
  • daydreaming
  • discharge nervous energy
  • create nervous energy
  • enable thinking/analysis by moving around (physically/mentally)

Project Diagram

Posted: May 26th, 2009 | Author: Chris | Filed under: diagrams, tools for a practice | Tags: , , | No Comments »

Project Diagram1

I think at the heart of what we are trying to do lies a need to fully appreciate and understand what it is that a project entails, and to then figure out how we want to create, capture, and navigate, and share them. Above is a stab at a taxonomy of the concept of “project”. Each piece and sub-piece of the project is surrounded by a cycle of thinking and making, and each piece is capable of informing or contributing to the other pieces. What is important here is not that the causal process of the project be defined, but rather the basic categorization of the pieces that both support the process and are a product of the process. Also, it is important to note that it is the whole project that creates a bridge between a designer and the audience designed for, not just the final output, and that the relationship between the designer and the project is itself mediated by the tools which allow the designer to work within it.

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First proposal for affordance list

Posted: May 26th, 2009 | Author: Phil | Filed under: affordance | Tags: , , , , , , , , | No Comments »

Contents

[hide]

    Here is a first rough attempt at a list of affordances. These don’t always get to the afforded activity – needs fleshing out and re-working. This is kind of brain-dump and so the list is not consistent in tone or approach.

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